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Old Nov 15, 2006, 11:13 PM // 23:13   #1
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Default New paragon shout

"Stop! Drop! And Roll!"
Shout. All Allies within earshot if burning, are knocked down for 1/2 a second. All Allies that were burning gain 7...24 health for each second they were on fire. (Attribute: Leadership).

(5) Energy
(1) Activation Time
(20) Recharge Time
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Old Nov 15, 2006, 11:36 PM // 23:36   #2
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Half a second knockdown? Isn't that like, getting interrupted?

Funny idea, but I fear it just won't work, technically.
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Old Nov 16, 2006, 12:26 AM // 00:26   #3
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I can see griefers using this to cause havoc on their own team. In AB it would be crazy people interrupting people on their own side, maybe to help the other team win.
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Old Nov 16, 2006, 01:03 AM // 01:03   #4
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Quote:
Originally Posted by floppinghog
"Stop! Drop! And Roll!"
Shout. All Allies within earshot if burning, are knocked down for 1/2 a second. All Allies that were burning gain 7...24 health for each second they were on fire. (Attribute: Leadership).

(5) Energy
(1) Activation Time
(20) Recharge Time
seems interesting, though there are few spells that make burning last longer than 3 or 4 seconds. but maybe the kd should be one second?
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Old Nov 16, 2006, 01:07 AM // 01:07   #5
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I don't like the part where you can control when your allies get Knocked-Down...
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Old Nov 16, 2006, 03:04 AM // 03:04   #6
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Knockdown is worse than burning, especially since your likely to remedy 2 seconds of burning. It is a very funny cliche, but a bad skill.

Now if it were some sort of offensive skill on singular skill with significant benifits it would be much better. But trying to throw a knockdown on your teammate in the 3 seconds he suffers from burning which will likely interrupt his skill, chasing, retreating, or any number of actions, is very bad. And since we have extinguish, this is also unneccessary.
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Old Nov 16, 2006, 03:13 AM // 03:13   #7
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For the record, shouts have no cast time by precedent.
Chants are fundamentally shouts, and work just like them, except they DO have cast times.

Therefore, I doubt they'd add in a cast-less Chant or a Shout with a cast time.
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Old Nov 16, 2006, 03:19 AM // 03:19   #8
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thats a pretty good one i like it, but the time needs to be alittle more harsh
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Old Nov 16, 2006, 05:59 AM // 05:59   #9
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I dont like the idea of causing a knockdown/interupt on your own team memebers. If it needs balanced then add higher energy cost or something but no negative effects on your own team.
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Old Nov 16, 2006, 01:46 PM // 13:46   #10
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There should be no skills that can harm your own team. I like the idea though.
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Old Nov 16, 2006, 03:04 PM // 15:04   #11
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there are skils that are negative against your team, rangers use them, and my enemy is Fertile Season.

people need to read, the K/D was only on burning allies, so you wudnt K/D your entire team, tbh tho, i dont see the benefits of this outweighing the negatives.
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Old Nov 16, 2006, 06:25 PM // 18:25   #12
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Nature Rituals are designed to affect all sides. Thats different.
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Old Nov 16, 2006, 06:37 PM // 18:37   #13
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This could be funnier than using Vengence on an unsuspecting team mate.
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Old Nov 16, 2006, 10:04 PM // 22:04   #14
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why do people make threads about random dumb ideas that pop into their heads?
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Old Nov 16, 2006, 10:16 PM // 22:16   #15
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"Stop Drop and Roll!" 5 Energy, 20 Recharge
Shout. All enemies within your area, who are suffering from burning are knocked down and take 20....65 damage. Afterwards they no longer suffer from burning.
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Old Nov 16, 2006, 10:20 PM // 22:20   #16
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why not instead of allies.. make it enemies

shout-foes whitin earshot that are burning get knoked down for xxxx secs
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